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Adds ability to set platform height independent of object height for terrain #2695

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jtigue-bdai
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@jtigue-bdai jtigue-bdai commented Jun 13, 2025

Description

Allow to set platform height independent of the object height.

Type of change

  • New feature (non-breaking change which adds functionality)

Checklist

  • I have run the pre-commit checks with ./isaaclab.sh --format
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • I have updated the changelog and the corresponding version in the extension's config/extension.toml file
  • I have added my name to the CONTRIBUTORS.md or my name already exists there

Credit: @fjenelten-bdai

@jtigue-bdai jtigue-bdai requested a review from Mayankm96 as a code owner June 13, 2025 15:20
@jtigue-bdai jtigue-bdai self-assigned this Jun 13, 2025
Signed-off-by: James Tigue <166445701+jtigue-bdai@users.noreply.github.com>
@ooctipus
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ooctipus commented Jul 3, 2025

having consistent mesh terrain height for repeatedObjects seems to be a nice feature.
Can you remind me if without platform_height, what issue will the original implementation run into?

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Looks good to me, if you have an easy example or modify existing example where platform_height is more appropriate than object height that you can show the intended use case that will be great(let me know if you need help :D). If that's not easy I think this code is good to go!

@jtigue-bdai
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having consistent mesh terrain height for repeatedObjects seems to be a nice feature. Can you remind me if without platform_height, what issue will the original implementation run into?

Main issue is that the starting platform would be required to be the same height as the objects. This allows for them to be decoupled.

Signed-off-by: Kelly Guo <kellyg@nvidia.com>
@kellyguo11 kellyguo11 merged commit c5fd8eb into isaac-sim:main Jul 9, 2025
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3 participants